Interface | Description |
---|---|
BreakEvent |
This event fires whenever a block has been broken by a player
|
Cancellable |
Marks an
Event as cancellable. |
CancellableWithReason |
Marks an event as cancellable, and attaches a reason for the cancellation.
|
ChatEvent |
This event fires whenever a player sends a chat message.
|
ConnectEvent |
This event fires whenever a player connects the server
|
DisconnectEvent |
This event fires whenever a player disconnects from server
|
DropEvent |
This event fires whenever the player drops an item
|
Event |
This is the event class all your events should implement.
|
EventHandler<T> |
This is the event handler class all your event handlers should implement.
|
EventRegistry |
This is the global event registry class.
|
InteractBlockEvent |
This event fires whenever a block has been interacted by a player
|
InteractEntityEvent |
This event fires whenever an entity has been interacted by a player
|
InteractItemEvent |
This event fires whenever an item has been interacted by a player
|
Locatable |
Marks an
Event as locatable. |
MessagedEvent |
This interface marks an event as having a message attached to it.
|
MoveEvent |
This event fires whenever a player has moved
|
PingEvent |
This event fires whenever a Minecraft client pings the server from the ingame server list
|
PlaceEvent |
This event fires whenever a block has been placed by a player
|
PlayerEvent |
Marks an
Event as a player event. |
PotentialPlayerEvent |
Marks an
Event as a potential player event, meaning that event may or may not be associated with a player |
RawCommandEvent |
This event fires on any command execution.
|
ReadyEvent |
This event fires when the server has successfully booted up, loaded all the worlds and is ready to allow connections.
|
StopEvent |
This event fires when the server is starting to shutdown
|