| Interface | Description |
|---|---|
| BreakEvent |
This event fires whenever a block has been broken by a player
|
| Cancellable |
Marks an
Event as cancellable. |
| CancellableWithReason |
Marks an event as cancellable, and attaches a reason for the cancellation.
|
| ChatEvent |
This event fires whenever a player sends a chat message.
|
| ConnectEvent |
This event fires whenever a player connects the server
|
| DisconnectEvent |
This event fires whenever a player disconnects from server
|
| DropEvent |
This event fires whenever the player drops an item
|
| Event |
This is the event class all your events should implement.
|
| EventHandler<T> |
This is the event handler class all your event handlers should implement.
|
| EventRegistry |
This is the global event registry class.
|
| InteractBlockEvent |
This event fires whenever a block has been interacted by a player
|
| InteractEntityEvent |
This event fires whenever an entity has been interacted by a player
|
| InteractItemEvent |
This event fires whenever an item has been interacted by a player
|
| Locatable |
Marks an
Event as locatable. |
| MessagedEvent |
This interface marks an event as having a message attached to it.
|
| MoveEvent |
This event fires whenever a player has moved
|
| PingEvent |
This event fires whenever a Minecraft client pings the server from the ingame server list
|
| PlaceEvent |
This event fires whenever a block has been placed by a player
|
| PlayerEvent |
Marks an
Event as a player event. |
| PotentialPlayerEvent |
Marks an
Event as a potential player event, meaning that event may or may not be associated with a player |
| RawCommandEvent |
This event fires on any command execution.
|
| ReadyEvent |
This event fires when the server has successfully booted up, loaded all the worlds and is ready to allow connections.
|
| StopEvent |
This event fires when the server is starting to shutdown
|